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Guild Wars Game Update Notes 
Update - Thursday, February 16, 2012
Feature Update
- Added localization support for Winds of Change content.
Feature Changes
- Rebalanced “Tracking the Corruption” in Hard Mode.
- Adjusted the AI for Gunther and the Gatekeepers in “Fort Aspenwood.”
- Improved the AI for Siege Turtles in “Fort Aspenwood.”
- Improved the AI for heroes.
Bug Fixes
- Fixed a bug in that allowed “Redemption for the Lost” to be completed without finishing all of the quest objectives.
- Fixed a bug that prevented allies summoned by Tengu Support Flares and Imperial Guard Reinforcement Orders from appearing in the party window.
- Fixed a bug that caused the Phoenix’s Retribution staff to be missing an inscription.
- Fixed a bug that caused the guild owner of the Altrumm Ruins outpost to be displayed in “Finding Jinnai.”
- Fixed a bug in that spawned the player facing a wall when entering Kinya Province.
- Fixed a bug that prevented pandas from growing in size after evolving.
- Fixed various bugs with the display of some costume art.
Update - Thursday, February 9, 2012
Winds of Change
The story of the Yuudachi family has long been intertwined with that of Cantha. Miku seeks to close a mysterious and troubling chapter in both by confronting Reiko, the founder of the Ministry of Purity, and reconciling with her long lost brother, Ashu. Meet with Miku in the Shenzun Tunnels to join in her quest.
Feature Updates
- Added an Imperial Guide NPC in Kaineng Center to help players navigate the Winds of Change content.
- Rebalanced several existing Winds of Change quests and explorable areas.
Automated Tournaments
- Added the 2012 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Update - Tuesday, February 7, 2012
Festival Update
- Performed additional clean-up for the Canthan New Year Festival.
Update - Monday, February 6, 2012
Maintenance Update
- Ran a build to assist with server maintenance.
Update - Wednesday, February 1, 2012
Festival Update
- Made further preparations for the Canthan New Year Festival.
Update - Thursday, January 26, 2012
Festival Update
- Made preparations for the Canthan New Year Festival.
Update - Monday, January 23, 2012
Skills
Assassin
- Fox Fangs (PvP): reduced bonus damage to 10...25.
- Leaping Mantis Sting: reduced bonus damage to 5...15.
Dervish
- Crippling Victory: increased adrenaline cost to 6; removed Cripple from AoE component.
- Onslaught (PvP): removed 25% movement-speed increase.
- Twin Moon Sweep (PvP): reduced damage by 25%.
- Wearying Strike: increase adrenaline cost to 6.
Elementalist
- Blinding Flash: increased recharge to 8 seconds.
- Glyph of Sacrifice: added the following functionality: "Ends prematurely if you use a non-spell skill."
- Obsidian Flame (PvP): split for PvP; reduced damage to 22...92.
Monk
- Shield Guardian: reduced cost to 5 Energy; increased casting time to 1.5 seconds.
- Spirit Bond: reduced healing threshold to 50 damage; reduced healing to 30...90.
- Spirit Bond (PvP): reduced healing threshold to 50 damage; reduced healing to 30...90.
Paragon
- Wild Throw: added the following functionality: "All of your non-spear attack skills are disabled for 3 seconds."
Ranger
- Melandru's Shot: reduced recharge to 8 seconds.
Warrior
- Enraged Smash (PvP): split for PvP; increased recharge to 10 seconds.
- Yeti Smash: removed 1 second activation; reduced adrenaline cost to 6.
Update - Thursday, January 5, 2012
Skill Balance
For more information on these changes, please see the Developer Updates page.
Hard Mode
- Reduced the armor level for Hard Mode enemies.
- Raised the maximum Health of Hard Mode enemies.
Exhaustion
- The amount of Exhaustion caused by a skill is now represented numerically next to a gray dot with a downward arrow.
Skills
Elementalist
- Armor of Frost: reduced recharge to 20 seconds; added the following functionality: "You have +1 Water Magic." Removed "Ends if you use Fire Magic."
- Blinding Surge: added the following functionality: "This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage."
- Celestial Storm: improved description.
- Chain Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
- Churning Earth: reduced casting time to 2 seconds.
- Double Dragon: increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: "Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...3 seconds."
- Elemental Attunement: rescaled duration to 25...60 seconds; reduced recharge to 20 seconds; added the following functionality: "You are attuned to Air, Fire, Water, and Earth and gain +1...2 to these attributes."
- Energy Blast: reduced casting time to 1.5 seconds.
- Energy Boon: changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: "For 36...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage."
- Ether Prodigy: increased duration to 8...20 seconds; reduced damage per point of Energy to 2.
- Fireball: reduced casting time to 1.5 seconds.
- Freezing Gust: increased recharge to 8 seconds.
- Glimmering Mark: added the following functionality: "For 10 seconds, target foe and all foes adjacent to your target take 5...25 damage each second. Foes using attack skills are Blinded for 3 seconds."
- Glyph of Energy: increased recharge to 25 seconds; now affects your next 1...3 spells; reduced Energy savings to 10...25; added the following functionality: "Your elemental attributes are increased by 1...2."
- Gust: changed functionality to: "For 5...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...70 cold damage. Foes struck by Gust while attacking or moving are knocked down."
- Ice Prison: removed the following functionality: "This effect ends if target takes fire damage."
- Ice Spikes: reduced casting time to 1.5 seconds.
- Invoke Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
- Lightning Surge: reduced cost to 10 Energy; reduced casting time to 1 second; added the following functionality: "Target foe has Cracked Armor for 5...20 seconds. This spell has 25% armor penetration."
- Master of Magic: reduced recharge to 10 seconds; changed elemental attribute scaling to 8...14; removed Energy regeneration; removed the following functionality: "This enchantment ends if you use a non-Elementalist skill." Added the following functionality: "Your elemental spells return 30% of their Energy cost."
- Mind Burn: changed functionality to: "Target foe and all adjacent foes take 15...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...60 fire damage and are set on fire for 1...8 seconds."
- Mind Freeze: increased damage to 10...60; increased additional damage to 10...60; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1...5 seconds.
- Mind Freeze (PvP): split for PvP; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1...5 seconds.
- Mind Shock: reduced Exhaustion to 5.
- Mind Shock (PvP): split for PvP.
- Mirror of Ice: reduced casting time to 0.75 seconds; reduced Energy cost to 10; reduced recharge to 12; changed functionality to: "Shatter a Mirror of Ice. All foes near you and target ally take 15...70 cold damage and move 66% slower for 2...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
- Mist Form: reduced cost to 5 Energy; changed functionality to: "For 10...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...250% of the Energy cost of the spell."
- Mist Form (PvP): split for PvP; reduced cost to 5 Energy; changed functionality to: "For 10...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...250% of the Energy cost of the spell. This spell does not heal allies above 80% Health."
- Obsidian Flame: reduced Exhaustion to 5; reduced casting time to 1.5 seconds.
- Ride the Lightning: reduced Exhaustion to 5; reduced damage to 10...70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1...5 seconds."
- Ride the Lightning (PvP): split for PvP; increased cost to 15 Energy; increased recharge to 10 seconds; reduced Exhaustion to 5; reduced damage to 10...70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1...5 seconds."
- Sandstorm: reduced recharge to 25 seconds.
- Second Wind: reduced casting time to 1 second; reduced Exhaustion to 5; changed functionality to: "You gain 1 Energy and 5 Health for each point of Energy restricted by Exhaustion. You lose all enchantments."
- Shatterstone: reduced cost to 10 Energy; changed functionality to: "Target foe is struck for 25...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...100 cold damage."
- Shockwave: changed functionality to: "All foes in the area take 15...60 earth damage and are Weakened for 1...10 seconds. Nearby foes also take +15...60 earth damage and have Cracked Armor for 1...10 seconds. Adjacent foes suffer the previous effects, take +15...60 earth damage, and are Blinded for 1...10 seconds."
- Star Burst: reduced recharge to 7 seconds; changed functionality to: "Target touched foe and all foes in the area are struck for 7...112 fire damage and set on fire for 1...4 seconds. For each foe you hit, gain 2 Energy."
- Stone Sheath: reduced recharge to 12 seconds; changed functionality to: "For 5...20 seconds, you and target ally have +1...35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...70 earth damage and are Weakened for 5...20 seconds."
- Teinai's Prison: removed the following functionality: "This effect ends if target takes fire damage."
- Thunderclap: reduced recharge to 8 seconds; reduced damage to 10...50; added 25% armor penetration; changed functionality to: "Create a massive shockwave at target foe's location. Deals 10...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...20 seconds. This spell has 25% armor penetration."
- Unsteady Ground: reduced recharge to 15 seconds.
- Ward Against Harm: changed functionality to: "Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 Health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 20 seconds."
- Ward Against Harm (PvP): split for PvP; increased recharge to 30 seconds; changed functionality to: "Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 Health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 30 seconds."
- Water Trident: changed functionality to: "Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down."
Mesmer
- Mistrust: reduced damage to 10...100.
- Mistrust (PvP): reduced damage to 10...75; reduced recharge to 12 seconds.
Ritualist
- Ancestor's Rage: lightning damage from this skill no longer ignores armor.
- Ancestor's Rage (PvP): increased damage to 1...41; lightning damage from this skill no longer ignores armor.
- Cruel was Daoshen: reduced damage to 15...85.
- Destructive was Glaive: reduced damage to 15...85.
- Destructive was Glaive (PvP): reduced damage to 15...85.
- Signet of Spirits: reduced spirit damage to 5...20.
- Spirit Rift: reduced damage to 25...125.
Automated Tournaments
- Updated the 2012 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Update - Tuesday, January 3, 2012
PvP Updates
- Added support for the January Flux.
Update - Thursday, December 22, 2011
Wintersday Events
- Made further preparations for the Wintersday 2011 finale.
Update - Friday, December 16, 2011
In-Game Store
- Lifted purchase restrictions on the Limited Edition Pantheon Pack to allow those who have already purchased costumes to buy the bundle.
Localization
- Added in-game localized text for the Augur of Kormir and Vision of Lyssa costumes.
- Added localized text for some parts of the Great Snowball Fight of the Gods.
- Added localized text for the Kurzick Architect in Urgoz's Warren.
Update - Friday, December 16, 2011
Bug Fixes
- Fixed a bug that caused people who bought only the Augur of Kormir or Vision of Lyssa from the Guild Wars In-Game Store to receive the opposite item.
- If you were affected by this issue, please contact Support.
Update - Thursday, December 15, 2011
In-Game Store
- Removed the grentch activity from festival towns.
Bug Fix
- Fixed a bug that caused display issues with the Dragonguard costume.
Update - Thursday, December 15, 2011
Bug Fix
- Fixed a bug that caused "The Great Snowball Fight of the Gods" to start players in the wrong location.
Update - Thursday, December 15, 2011
Wintersday Events
- Added additional support for The Great Snowball Fight of the Gods.
Update - Thursday, December 15, 2011
Wintersday
The Season of the Colossus is loosening its grip,
But there are still the icy patches. Careful or you'll slip!
Perhaps you are the type to frolic in the frosty glow.
Perhaps you wear a fuzzy scarf until the Zephyrs blow.
Whichever type of reveler you know yourself to be,
One thing is true: this is a time for sweet festivity.
So wrap your hand around a ball of snow or mug of cheer.
Pelt your foes! Hug your friends! Wintersday is here!
Wintersday Events
- Preparations have been made for Wintersday 2011.
- Holiday quests are now available throughout the land.
- Players can enter PvP Snowball Fights by speaking with Wintersday Priests.
- 8v8 ATS-style Snowball Tournaments are accessible through guild halls.
- Replaced "Operation: Crush Spirits" with a PvP version of "The Great Snowball Fight of the Gods," accessible by talking to the Priest of Balthazar in Kamadan or Lion's Arch.
- Added a Priest of Balthazar to the Great Temple of Balthazar for those accessing "The Great Snowball Fight of the Gods."
- Removed the grentch activity from festival towns.
In-Game Store
- Added localization support to the Guild Wars In-Game Store for the new costumes and limited-edition costume packs.
Bug Fix
- Fixed a bug that caused display issues with the Dragonguard costume.
Costumes
- The Augur of Kormir and Vision of Lyssa costumes are now available for purchase from the Guild Wars In-Game Store and the NCsoft Store.
- The Limited Edition Pantheon Pack of costumes is also available for purchase from from the Guild Wars In-Game Store and the NCsoft Store.
General Updates
- Kurzick architects have been dispatched to build a ramp in "Urgoz's Warren" to facilitate exploration without teleportation.
Update - Thursday, December 8, 2011
Feature Updates
- Ensured Nicholas the Traveler and Professor Yakkington are well-supplied for the next iteration of their Tyrian adventure.
Update - Thursday, December 1, 2011
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Update - Thursday, November 17, 2011
Festival Update
- Halloween hat givers will be added to Lion's Arch and Kamadan for one week.
Bug Fixes
- Fixed a bug that occasionally prevented players from completing "A Favor Returned."
- Fixed a bug that allowed players to attack Carlotta in "Passage Through the Dark River."
- Changed the spawn locations of some Ettin groups in the Deldrimor Bowl.
- Fixed art issues with Post-Searing Jarrel the Tamer.
- Fixed some clipping issues with the Tricorne festival hat.
- Fixed some clipping issues with the Wraith Veil costume headpiece.
- Changed the functionality of Leadership to: "You gain 2 Energy for each ally affected by one of your shouts or chants (maximum 1 Energy for every 2 ranks)."
Update - Thursday, November 3, 2011
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Bug Fixes
- Fixed additional clipping issues with the Ravenheart Witchwear.
- Fixed a bug that sometimes prevented Hidden Treasures from being revealed by the Light of Deldrimor.
PvP Updates
- Added localization support for this month's Flux.
Update - Friday, October 28, 2011
Festival Updates
- Added support for Mad King Thorn's upcoming visit.
Bug Fixes
- Fixed some clipping issues with the Ravenheart Witchwear.
Update - Wednesday, October 26, 2011
Festival Updates
- Updated skill bars for "Scarred Psyche" to improve performance: replaced Animate Candy Minions with Animate Candy Golem.
- Updated rewards for "Scarred Psyche."
Update - Monday, October 24, 2011
Festival Updates
- Added support for Halloween quests.
Update - Friday, October 21, 2011
Festival Updates
- Added localized text for various parts of Halloween.
Bug Fixes
- Fixed a bug that prevented Pious Renewal from recharging outside Costume Brawl.
Update - Thursday, October 20, 2011
Festival Updates
- Changed the default dye colors for the Ravenheart Witchwear and Vale Wraith Costumes.
- Changed Guild Wars In-Game Store art to reflect new default dye colors.
Bug Fixes
- Fixed a bug that prevented Pious Renewal from recharging itself during Costume Brawl.
Update - Thursday, October 20, 2011
Halloween 2011
The leaves have turned. The air is chill.
Spectral fiends do what they will.
We light a candle, draw the shades,
And hope it's just the light that fades.
Can ancient bonds still hold back doom?
Is there no everlasting tomb?
Should we help break the Mad King's yoke?
Are we a punchline in his joke?
Let's robe ourselves in others' guises,
Dodge the tricks, and seek out prizes,
Risk our souls for passing fame,
And pray that this is just a game.
Halloween Events
- Preparations have been made for Halloween 2011.
- Costume Brawl has been updated with new hero and villain costumes.
- A new challenge mission will become available early next week.
Update - Thursday, October 13, 2011
Bug Fixes
- Fixed a bug that caused flash enchantments to occasionally stop player movement.
- Fixed a bug that eliminated the aftercast delay for Augury of Death.
- Changed the description for the bonus in "Ruins of Surmia" to reflect the objective more accurately.
- Fixed a bug that prevented some of Courier Falken's Brawling skills from dealing damage in "Cantha Courier Crisis."
- Fixed a bug that caused Yon Ruino to award an incorrect amount of information points in "Family Matters."
- Fixed a bug that prevented Jaundiced Gaze from reducing the energy cost of enchantment spells that require foes to be targeted.
- Fixed a bug that caused the Unity of Spirit costume to animate incorrectly on female Rangers.
- Fixed a bug that caused the Charrslayer Shield to display incorrectly.
- Fixed a bug that caused a crash when heroes used some flash enchantments in conjunction with Charm Animal.
Update - Thursday, October 6, 2011
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
PvP Updates
- Flux no longer affects battles in Ascalon Academy.
Update - Tuesday, October 4, 2011
Bug Fixes
- The Zaishen have put down the apocalyptic minion outbreak in PvP outposts.
- Corrected localized text for this month's Flux.
Update - Friday, September 30, 2011
Bug Fixes
- Fixed a bug that allowed Imperial Guard Requisition Orders to be dropped on the ground.
- Fixed a bug that prevented some Weapons of Purity from being upgraded.
Miscellaneous
- Updated French text for Winds of Change.
- Dye purchased from Rosa Salvitas renamed as "Rosa's Dye [Pink]."
- Vials of Dye [Pink] now drop and can be traded in the same manner as other colors of dye.
Update - Thursday, September 29, 2011
Winds of Change
The Afflicted have been vanquished, but there is more that plagues this land. Join the Ministry of Purity as they rally for a righteous Cantha. Hear the venerable Reiko and our blessed Ashu discuss their dreams for our great Empire. Speak with the Herald of Purity in Kaineng Center to attend.
Update - Thursday, September 15, 2011
Bug Fixes
- Fixed a bug that displayed the Limited Edition Winds of Change Costume Pack on the character select screen after it was no longer available.
PvP Updates
- Added localization support for September's Flux.
Update - Thursday, September 8, 2011
Bug Fixes
- Fixed a bug that allowed flash enchantments to be used while the player is knocked down or is using other skills.
- Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun."
Flux Changes
- Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."
Update - Thursday, September 1, 2011
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Miscellaneous
- Reduced the number of enemies that populate Minister Cho's Estate after the quest "Rescue at Minister Cho's Estate" is completed.
Update - Tuesday, August 30, 2011
PvP Updates
- Added support for the September Flux.
Update - Thursday, August 25, 2011
Bug Fixes
- Fixed a text bug that incorrectly described the functionality of Saul D’Alessio’s version of Unnatural Signet.
- Fixed a bug that allowed the Master of Lightning and the Master of Spirits to use the PvE versions of skills in the Isle of the Nameless (PvP).
- Fixed a bug that caused the Dark Watcher to not use skills.
- Fixed a bug that allowed players to abandon the quest "Into Chahbek Village."
- Fixed a bug that caused Smiter’s Boon (PvP) to not double the Divine Favor bonus.
- Fixed a bug that caused Jungle Strike to incorrectly apply the bonus damage.
- Fixed a bug that caused Weapon of Shadow to inflict Blindness with all attacks at low attribute ranks. Weapon of Shadow now inflicts Blindness on the next 1...3 attacks.
Update - Thursday, August 11, 2011
Bug Fixes
- Fixed a bug that caused Zaishen Vanquish signposts to not update correctly.
- Fixed a bug that caused Shadow Form (PvP) to make hostile spells fail after being cast.
- Fixed a bug that caused Lamentation to deal damage inconsistently.
- Fixed a bug that caused Ja Wen to display an incorrect name in Hard Mode.
Update - Thursday, August 4, 2011
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Update - Friday, July 29, 2011
PvP Updates
- Added support for the August Flux.
Update - Thursday, July 28, 2011
Skill Changes
- Assault Enchantments: this skill now has no attribute.
- Forked Arrow: this skill now has no attribute.
- Hexbreaker Aria: this skill now has no attribute.
- Lift Enchantment: this skill now has no attribute.
- Mirror of Disenchantment: this skill now has no attribute.
- Mirror of Disenchantment (PvP): this skill now has no attribute.
- Song of Concentration: this skill now has no attribute.
Creature Updates
- Warden of Saprophytes and Falaharn Mistwarden now use Mantis Touch.
- Ssaresh Rattler now uses Fox Fangs.
Bug Fixes
- Fixed a bug that caused Blinding Powder to apply Blindness for too long with 0 points in Shadow Arts.
- Fixed a bug that caused Mandragor's Charge to cause Health loss instead of dealing damage.
- Fixed a text bug that caused Vabbian Nobles in "To See the Sights" to be labeled as "Istani Noble."
Update - Monday, July 25, 2011
Bug Fixes
- Fixed a bug that prevented Nicholas the Traveler from reaching his destination.
Update - Friday, July 22, 2011
Skill Changes
- Shield Guardian: increased casting time to 1 second; increased recharge to 20 seconds; changed
functionality to: "For 1...4 seconds, all party members in earshot have a 75% chance to block attacks.
If an attack is blocked, all allies in earshot are healed for 10...40 Health and Shield Guardian ends."
Feature Changes
- Updated Mesmers in "Alliance Battles" and "Fort Aspenwood" to use the PvP version of Mind Wrack.
Update - Thursday, July 21, 2011 Skill Changes
Mysticism
- Changed functionality to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. In PvE, you have +1 armor per rank of Mysticism while you are enchanted."
Assassin
- Shadow Walk: decreased duration to 15 seconds.
Dervish
- Pious Fury (PvP): increased recharge to 15 seconds.
Mesmer
- Fevered Dreams (PvP): removed application of Dazed.
- Mind Wrack (PvP): split for PvP; changed functionality to: "For 5...40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...100 damage."
Feature Changes
- Adjusted the locations for Luxon Longbows in "The Jade Quarry."
- Adjusted the timing and AI for jade carriers in "The Jade Quarry."
- Adjusted the timing and AI for Siege Turtles in "Fort Aspenwood."
- When used by Siege Turtles in "Fort Aspenwood," Siege Turtle Attack now ignores collision.
- NPCs and creatures in "Fort Aspenwood" now use the PvP versions of their respective skills.
Update - Thursday, July 14, 2011 Festival Updates
- Costumes and festival hats can now be worn in Holiday PvP arenas.
Bug Fixes
- Fixed a bug that prevented players from completing "Cantha Courier Crisis" without owning Eye of the North.
Update - Friday, July 8, 2011 Winds of Change
Imperial Guard Lei Jeng is impressed with adventurers' drake-gathering abilities. He has more work to offer those who will meet him in Kaineng Center.
Bug Fixes
- Fixed a bug that caused unlocked Elementalist skills to become locked on some accounts.
- Fixed a bug that caused Zei Ri to appear as a Monk while in Kaineng Center.
- Fixed a bug that caused Ethereal Soul Explosion to burn all foes.
- Fixed a text bug that improperly listed the ending date for the Limited Edition Winds of Change Costume Pack as August 7th.
Update - Thursday, July 7, 2011 Winds of Change
The Ministry of Purity has heard your cries. They are organizing volunteers to purge the Afflicted from our lands once and for all. If you will lend your arms to the cause, speak with Initiate Zei Ri on the streets of Kaineng Center. Strength in unity; together, we overcome.
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Update - Thursday, June 30, 2011 Bug Fixes
- Fixed a bug that caused players to crash after killing Dhuum.
- Fixed a bug that caused Elementalist headgear to obscure their faces during character selection.
- Fixed a bug that suppressed Health gains from displaying when using Healing Seed.
- Fixed a bug that prevented Power Lock from properly disabling skills.
Update - Thursday, June 16, 2011 Feature Updates
- Additional alliance spies have been spotted near Fort Aspenwood and the Jade Quarry.
Bug Fixes
- Fixed a bug that occasionally stopped a player's forward motion when using a flash enchantment.
Update - Friday, June 10, 2011 Feature Updates
- Changed the requirements for Zaishen Strongboxes to drop in guild battles.
Update #2 - Thursday, June 9, 2011 Bug Fixes
- Fixed a bug with the art for the Champion of Balthazar form.
- Fixed a bug that caused Zaishen PvP quests to award Luxon or Kurzick faction instead of Imperial faction.
- Fixed a bug that allowed some unranked guilds to use the guild emote.
Thursday, June 9, 2011 Build Update
- Ran a build to assist with back-end maintenance.
Update - Friday, June 3, 2011 Text Changes
- Added missing localized text for the new PvP quests.
Update #2 - Thursday, June 2, 2011 Bug Fixes
- Fixed a crash bug related to the new PvP quests.
Update - Thursday, June 2, 2011 For more information on these changes, please see the Developer Updates page.
Features
- New account-based PvP quests are available from the Zaishen Recruiter in the Great Temple of Balthazar and all major cities.
- The Titan quests are now available as Hard Mode quests.
- Typing "/guild", "/ladder", or "/champion" in chat will now trigger an emote based on guild ladder ranking.
Arena Updates
- Codex Arena will now shift the available skills once per day.
- Zaishen Strongboxes have been added to guild vs. guild, Heroes' Ascent, Random Arena, and Codex Arena.
- Alliance spies have been spotted in Alliance PvP outposts; talking to them will transport you to the opposing outpost.
- The guild ladder has been reset.
PvP Reward Updates
- Players can now trigger previously earned Zaishen rank emotes by typing "/zaishen #" or "/zrank #" in chat.
- Players can now trigger previously earned Hero title emotes by typing "/rank #" or "/fame #" in chat.
- Alliance PvP formats now reward Imperial faction.
- Imperial Faction Converters have been placed in Alliance PvP outposts to convert Imperial faction to Luxon, Kurzick, or Balthazar faction.
- Zaishen Coins are now tradable items.
- Exchange rates with Zaishen Coin collectors have been changed for several items.
- Jessie Llam now offers new items.
- Tolkano now offers new weapon skins.
Title Updates
- The Codex Title now awards points for every consecutive win in Codex Arena, starting with the second.
- The Gladiator title now awards points for every consecutive win in Random Arena, starting with the second.
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Update - Monday, May 23, 2011 Skill Changes
For more information on these changes, please see the Developer Updates page.
Dervish
- Aura of Thorns: changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
- Aura of Thorns (PvP): changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
- Avatar of Balthazar: decreased adrenaline gain to 25%; changed burning duration to 1...3 seconds.
- Harrier's Grasp: added the following functionality: "This enchantment ends after you apply Cripple 1...3 times."
- Heart of Fury: split for PvP.
- Heart of Fury (PvP): added a recharge of 6 seconds.
- Onslaught: split for PvP.
- Onslaught (PvP): decreased duration to 2...8 seconds.
- Pious Fury: split for PvP.
- Pious Fury (PvP): decreased duration to 1...5 seconds.
- Wounding Strike: split for PvP.
- Wounding Strike (PvP): removed bonus damage.
Bug Fixes
- Fixed a text bug in the description of the Igneous Summoning Stone that listed the duration as 10 minutes.
Update - Wednesday, May 18, 2011 Features
- Zaishen Scouts to the outposts of Urgoz's Warren and The Deep.
Anniversary Updates
- Added support for the remaining Guild Wars In-Game Store anniversary promotions.
Update - Thursday, May 5, 2011 Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Features
- Reduced the duration of Summoning Sickness to 10 minutes.
- Added Razah to the Isle of the Nameless and the Command Post.
Bug Fixes
- Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.
- Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.
Update - Friday, April 29, 2011 Anniversary Updates
- Elite Xunlai Bakery Agents have delivered supplies of Birthday Cupcakes to Zaishen Supply Masters for distribution.
- Added localized text for various anniversary features.
Update - Thursday, April 28, 2011 For more information on these changes, please see the Developer Updates page.
Features
- PvP in Guild Wars is now globally affected by Flux.
- "The Villainy of Galrath" is now available as a Hard Mode quest.
- Embark Beach now permits qualified leaders to enable Hard Mode for missions.
- Players who have completed "Finding a Purpose" can now change Razah's profession.
- The Friends List now displays locations for mutual friends.
- Added costume and festival hat vendors to Pre-Searing Ascalon.
- Added the option to use high-resolution textures in outposts.
- Added back-end support necessary for displaying locations of mutual friends on the Friends List.
Bug Fixes
- Fixed a bug that prevented the use of Passage Scrolls in Embark Beach.
- Fixed a bug that caused Body Blow to inflict a Deep Wound with 0 Strength.
- Fixed a bug that prevented players from carrying Flags.
Update - Thursday, April 21, 2011 Skill Changes
For more information on these changes, please see the Developer Updates page.
Dervish
- Aura of Thorns (PvP): split for PvP; increased Energy cost to 10.
- Avatar skills: increased recharge to 20 seconds.
- Avatar of Balthazar: decreased Burning duration to 3 seconds.
- Dust Cloak (PvP): split for PvP; increased recharge to 10 seconds.
- Harrier's Grasp: decreased Cripple duration to 2...9 seconds.
- Lyssa's Haste (PvP): split for PvP; increased recharge to 25 seconds.
Elementalist
- Blinding Flash: decreased Energy cost to 10.
- Grasping Earth: increased Energy cost to 10; decreased duration to 5...20 seconds.
Mesmer
- Fragility (PvP): increased recharge to 8 seconds.
Monk
- Divine Healing: decreased recharge to 12 seconds.
- Heaven's Delight: decreased recharge to 12 seconds.
Update - Monday, April 4, 2011 Bug Fixes
- Removed all things that can't be processed with a normal brain:
- Non-tiger creatures with tiger blood
- Red Rock Candy from Mars
- Warlocks
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Update - Friday, April 1, 2011 Skill Additions
Assassin
- Dual Sun Strike: "Deals 10...60 damage. Deals +10 damage to Sand creatures and recharges 33% faster if you are under effects of blue milk."
- Way of the I: "For each dead foe, you gain 10 seconds of +12...42 damage, but everyone makes fun of your build."
Commando
- Bludgeon: "You strike for +50 damage. If target foe is knocked down, you strike for an additional +50 damage and target foe suffers a Deep Wound for 10 seconds."
- Club Strike: "You strike for +25 damage. If target foe is suffering from one or more condition, you strike for an additional +25 damage and your target is knocked down."
- Fragmentation Grenade: "Target and adjacent foes take 150 Piercing damage and begin bleeding for 15 seconds. Nearby foes are struck for 100 damage and begin bleeding for 10 seconds. All other foes in the area are struck for 50 damage and begin bleeding for 5 seconds."
- Land Mine: "When Land Mine is triggered, all nearby foes are struck for 500 damage and knocked down for 4 seconds. While activating this skill, you are easily interrupted."
- Riot Shield: "For 10 seconds, you have a 100% chance to block attacks, and spells targeting you fail. Riot Shield ends if you move."
- Stun Grenade: "Deals 50 Blunt damage to target and adjacent foes. Target and nearby foes are Dazed for 5 seconds. Target and foes in the area are Blinded for 10 seconds."
- "Tango Down!": "You lose all hexes and conditions. For each dead foe in the area, you gain 5 seconds of +6 Health regeneration, 5 seconds of +25% attack speed, and 5 seconds of +1 Energy regeneration."
- Tear Gas: "Your Tear Gas explodes at target foe's location, striking adjacent foes for 50 fire damage and creating a Smoke Screen for 10 seconds. Foes inside the Smoke Screen suffer from Poison for 10 seconds and have their spells interrupted."
Dervish
- Scythe attack speed increased by 50%.
- Avatar of Kormir: "Elite Form. Your are permanently Blinded. Any time one of your allies finishes a quest, you get credit for completing it instead. Whenever a Dervish enchantment ends on you, you steal all enchantments, shouts, and weapon spells from all party members."
Elementalist
- Mind Craft: "For the next 4...15 seconds, your attacks deal Earth damage. Deals +40 bonus damage and knocks down if you have a pickaxe equipped."
- Thunder Cat: "For the next 5...19 seconds, your attacks deal Lightning damage. Deals +35 bonus damage against mummies."
Mesmer
- Apathy: "For the next 10 seconds, target foe moves 80% slower, attacks 90% slower, and spams /bored."
- Mind Over Matter: "The next damage you would receive is negated if you successfully make a Will save."
- Power Slide: "If target foe is using a stance, that stance ends, all other stances are disabled for 5 seconds, and your rotation speed is +25% for 30 seconds."
Monk
- Generous Spirit: "Create a level 1...18 Generous Spirit. Whenever a foe nearby the spirit uses a skill, that foe and all foes in the area donate 250 gold to your party."
Necromancer
- Signet of Distress: "While equipped, Signet of Distress repeatedly pings your position on the minimap."
Paragon
- Catchy Chorus: "For 8 bars, this skill makes up for an otherwise mediocre Song."
- "Don't Daze Me, Bro!": "Shout. All your shouts recharge 100% faster, but you're knocked down by any skill that Dazes."
Ranger
- Piercing Shot: "Your shot causes Bleeding, Deep Wound, and Death. Also hits foes behind your target."
- Revive as One: "Elite Skill. You and your pet are resurrected with 75% Health and 75% Energy. Can only be cast if both you and your pet are dead."
- Charm Monster: "Charm target hostile, non-human creature. Once charmed, your monster companion will travel with you whenever you have Charm Monster equipped. You can only charm monsters your level or higher."
Core
- "By Ural's Hammer!": this skill now resurrects all creatures in all missions and explorable areas across all servers.
Monster Skills
You can now buy the following monster skills from the Guild Wars In-Game Store:
- Juggernaut Toss
- Keiran's Sniper Shot
- Impossible Odds
- Isaiah's Balance
- Siege Turtle Attack
- "There's Not Enough Time!"
- Wurm Siege
Creature Changes
- The Black Beast of Arrgh now appears only on Friday when the next day is Saturday and Sunday comes afterwards.
- Siege Turtle animations have been updated with more ninja moves.
General Changes
- Collectors who accept Jade Wind Orbs have been added to Lion's Arch, Kamadan, and Kaineng Center.
- All minipets are required to have licenses and be kept on leashes when within outpost limits. Players will be fined 500 gold for every pet in violation of the leash laws. Licenses are available from the Guild Wars In-Game Store.
- Players with Mercenary Heroes can now use their heroes in Shing Jea Boardwalk when playing Nine Rings.
- Zaishen signposts have been added to every outpost and camp, as well as being distributed every twenty steps along major city thoroughfares.
Chat Command Additions
- /pc <item>: send a message to all chat channels asking for a price check on the item indicated; message automatically repeats every 15 seconds until player types "/pc cancel".
- /recruit: send a message to all chat channels announcing that your guild is recruiting; announcement includes the name of your guild, its Luxon/Kurzick affiliation, the average age of your guild members, the time zone for the majority of your guild members, and a declaration of your friendliness; message automatically repeats every 30 seconds until player types "/recruit cancel".
- /sell <item> <price>: send a message to all chat channels listing the item you're selling and your asking price; message automatically repeats every 10 seconds until player types "/sell cancel"; every fifth message is in all-caps.
Guild Wars 2 Preview
- Players can now preview the jumping mechanic from Guild Wars 2 by typing "/jump" in the chat panel.
- Players can also preview the Commando class from Guild Wars 2 by locating Corporal Bane in Embark Beach.
Title Changes & Additions
- Added the Patience title track. A player's progress toward this title is based entirely on the length of time since the player last sought information about the Guild Wars 2 release date. Elapsed time can be checked by typing "/gw2" which prints, "You have inquired about the release date <x> time(s) and have lasted <x> minutes since your last inquiry."
- Unlucky and Lucky titles are now mutually exclusive and behave like the Survivor title: each track resets to zero when an event of the opposite luck occurs.
Update - Tuesday, March 22, 2011 Skill Changes
For more information on these changes, please see the Developer Updates page.
Dervish
- Aura of Thorns: decreased Cripple duration to 3...8 seconds.
- Avatar of Grenth: decreased life stealing to 0...12 Health; decreased inflicted Disease duration to 3 seconds.
- Crippling Sweep: decreased bonus damage to 3...15.
- Ebon Dust Aura: increased duration to 30 seconds; decreased bonus damage to 3...15; increased recharge to 20 seconds.
- Enchanted Haste: decreased duration to 7 seconds.
- Fleeting Stability: decreased duration to 2...6 seconds.
- Harrier's Haste: decreased duration to 2...8 seconds.
- Heart of Fury: decreased duration to 2...10 seconds.
- Mystic Corruption: decreased unconditional Disease duration to 1...2 seconds.
Elementalist
- Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Invoke Lightning: decreased damage to 10...90; decreased recharge to 6 seconds.
- Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
Mesmer
- Fevered Dreams: split for PvP.
- Fevered Dreams (PvP): decreased duration to 5...15 seconds; increased recharge to 20 seconds.
- Shatter Enchantment: decreased Energy cost to 10.
- Shatter Hex: decreased Energy cost to 10.
Necromancer
- Angorodon's Gaze: decreased Energy gain to 3...12.
- Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...15 seconds on target foe and all adjacent foes."
- Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
- Masochism (PvP): decreased Energy gain to 1...3.
- Oppressive Gaze: decreased Poison and Weakness durations to 3...12 seconds.
- Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
Ritualist
- Consume Soul: changed functionality to: "Elite Spell. You steal 5...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...125 damage."
Miscellaneous
- Added support for the Guild Wars Guru 2011 GvG Championship Series.
- Altered the locations of several creatures in the Tomb of the Primeval Kings.
Bug Fixes
- Fixed a bug that caused Ebon Dust Aura to add bonus damage for ranged attacks.
- Fixed a bug that caused damage from Rending Aura to ignore armor.
- Creatures summoned with Celestial Summoning Stones and Shining Blade War Horns now appear in the party window.
Update - Thursday, March 10, 2011
Automated Tournaments
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Embark Beach
- Added crafters of consumable items to Embark Beach.
- Increased inventories for merchants at Embark Beach.
Build Update
- Ran a build to address usage of residual bugged skills.
Bug Fixes
- Fixed a crash bug related to Mercenary Heroes in parties.
- Fixed a bug that caused dye colors to display inappropriately on the character select screen.
- Fixed a bug that caused costume effects to display improperly on Mercenary Heroes.
- Fixed a bug to prevent players from joining Pre-Searing quests prematurely.
- Fixed a bug that set the level of enemies in Pre-Searing quests to the highest-level player in a group instead of the lowest-level player.
- Fixed a crash bug related to Mercenary Hero secondary professions.
- Fixed a bug that caused UI panel locations to be reset.
- Updated localized text for the In-Game Store.
- Fixed a crash bug in Embark Beach.
- Fixed a bug that caused Nicholas the Traveler to spawn out of players' reach.
- Fixed a bug that prevented Nicholas the Traveler from appearing for certain players.
- Fixed a bug that caused max-level scythe drops to have incorrect minimum and maximum damage.
- Fixed a bug that caused Pious Assault (PvP) to recharge instantly instead of 75% faster.
- Fixed localization for Attacker's Insight and Zealous Sweep.
- Fixed a bug that caused "By Ural's Hammer!" to resurrect all allies.
Update - Thursday, March 3, 2011 For more information on these changes, please see the Developer Updates page.
Embark Beach
- Added the Embark Beach location to the Battle Isles.
- Added new Zaishen Vanquish quests to Embark Beach.
Heroes
- Mercenary Hero Slots are available for purchase from the In-Game Store and the NCsoft Store.
- Added Mercenary Registrars to the Great Temple of Balthazar, Lion's Arch, Kaineng Center, or Kamadan, Jewel of Istan.
- Raised the party maximum on Heroes from three to seven.
Pre-Searing Updates
- New Pre-Searing quests are available from Lieutenant Langmar in Ascalon City.
- Added Kimmes the Historian to Ascalon City.
- Added the skills vendor Halbrik to Ascalon City.
Title Updates
- The Drunkard title now awards points based upon the number and strength of drinks consumed.
- The Survivor title now awards rank based upon the most experience gained between deaths.
UI Updates
- Added an online status drop-down box to the character select screen.
- Added a "Ready" status drop-down box to the party window.
- Added a Minion panel to allow easier tracking of minions.
Update - Thursday February 17, 2011 Skill Balance
For more information on these changes, please see the Developer Updates page.
Mysticism
- Mysticism: functionality of this attribute changed to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. You have +1 armor per rank of Mysticism while you are enchanted."
Scythes
- Scythe critical hits: reduced the amount of damage done by scythe critical hits.
- Scythe attack speed: increased scythe attack speed.
- Adrenaline cost: many scythe skills now cost adrenaline instead of Energy.
- Scythe bonus damage: scythe attacks that do not remove an enchantment have had their bonus damage reduced or their functionality changed.
General Dervish Changes
- All avatars: decreased Energy cost to 5; decreased recharge to 10 seconds; decreased disable time to 45 seconds.
- Enchantment-removal skills: enchantment-removal skills now only remove Dervish enchantments. Dervish enchantments are now indicated by a blue border in your effects monitor.
- Flash enchantments: a flash enchantment has no casting time or aftercast, but disables all other flash enchantments for 1 second when cast.
Dervish Skills
- Attacker's Insight: increased Energy cost to 10; decreased duration to 3...10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 3...10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...15 seconds."
- Aura of Holy Might: increased duration to 45 seconds; increased recharge to 30 seconds; changed functionality to: "For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment."
- Aura of Thorns: changed to flash enchantment; decreased recharge to 10 seconds.
- Aura Slicer: changed attribute to Mysticism; removed Energy cost; added adrenaline cost of 4 strikes; changed functionality to: "Melee Attack. If this attack hits, you inflict Bleeding for 5...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...10 seconds."
- Avatar of Balthazar: changed functionality to: "Elite Form. For 10...90 seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 5 seconds. This skill is disabled for 45 seconds."
- Avatar of Dwayna: changed functionality to: "Elite Form. For 10...90 seconds, your attacks deal holy damage. Whenever you cast a Dervish enchantment, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...50 Health. This skill is disabled for 45 seconds."
- Avatar of Dwayna (PvP): changed functionality to: "Elite Form. For 10...90 seconds, you deal holy damage with attacks. Whenever you cast a Dervish enchantment you lose 1 hex. Whenever you lose a Dervish enchantment, you are healed for 5...50 Health. This skill is disabled for 45 seconds."
- Avatar of Grenth: changed functionality to: "Elite Form. For 10...90 seconds, your scythe attacks deal dark damage and steal 0...15 Health. You are immune to Disease and inflict Disease on all adjacent foes for 5 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds."
- Avatar of Grenth (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
- Avatar of Lyssa: changed functionality to: "Elite Form. For 10...90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds."
- Avatar of Melandru: changed functionality to: "Elite Form. For 10...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds."
- Avatar of Melandru (PvP): changed functionality to: "Elite Form. For 10...90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds."
- Balthazar's Rage: changed to flash enchantment; decreased recharge to 10 seconds; changed functionality to: "All nearby foes are set on fire for 1...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2 strikes of adrenaline if any foes are within earshot."
- Banishing Strike: changed attribute to Mysticism; decreased activation time to 1 second; decreased recharge to 3 seconds; change functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
- Banishing Strike (PvP): changed attribute to Mysticism; decreased recharge to 3 seconds; changed functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
- Chilling Victory: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. If it hits, this attack strikes for +3...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...30 cold damage."
- Chilling Victory (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
- Conviction: decreased duration to 10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, you have +10 armor if you have a condition and gain 1...3 Health regen for each condition you have. When this enchantment ends, you are cured of 1...2 conditions."
- Conviction (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
- Crippling Sweep: changed functionality to: "Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...12 seconds. This skill deals +10...30 extra damage if that foe is moving."
- Crippling Victory: removed Energy cost; added adrenaline cost of 5 strikes; changed functionality to: "If this attack hits a foe, that foe is Crippled for 3...8 seconds. If you have more Health than target foe, all adjacent foes are also Crippled and take 10...30 earth damage."
- Dust Cloak: changed to flash enchantment; decreased damage to 10...40; decreased Blindness duration to 1...4 seconds; decreased recharge to 6 seconds.
- Ebon Dust Aura: changed to flash enchantment; decreased recharge to 10 seconds; changed duration to 20 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are Blinded for 1...7 seconds. For 20 seconds, if you are wielding an earth weapon, your melee attacks deal +5...20 earth damage. When this enchantment ends, you are cured of Blindness."
- Enchanted Haste: removed attribute dependence; changed to flash enchantment; decreased duration to 8 seconds; increased Energy cost to 10; changed functionality: "For 8 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition."
- Eremite's Attack: increased recharge to 6 seconds; removed fast activation; changed functionality to: "If it hits, this attack deals +1...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...10 damage and strike all adjacent foes."
- Eremite's Attack (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
- Eremite's Zeal: decreased activation time to 1/4 second; increased recharge to 15 seconds; changed functionality to: "You gain 1...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3 Energy for each foe within earshot, maximum 8 Energy."
- Eternal Aura: increased casting time to 4 seconds; changed Energy cost to 15; changed to infinite duration; changed functionality to: "You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy."
- Extend Enchantments: change skill type to skill; removed activation time; decreased recharge to 10 seconds, changed functionality to: "For 10 seconds, your next Dervish enchantment lasts 10...150% longer."
- Fleeting Stability: changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "For 2...7 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown."
- Grenth's Grasp: changed to flash enchantment; decreased Cripple duration to 1...11; added the following functionality: "Transfers 1 condition from you to your foe."
- Grenth's Aura: changed to flash enchantment; decreased Energy cost to 10; increased duration to 20 seconds; decreased recharge to 10 seconds; changed functionality to: "For 20 seconds, you deal 5...25 less damage and steal 5...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...25 Health from all adjacent foes."
- Grenth's Fingers: changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "Flash Enchantment Spell. All nearby foes are struck for 10...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2 conditions to all nearby foes."
- Guiding Hands: increased Energy cost to 10, reduced recharge to 10 seconds; changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
- Guiding Hands (PvP): split for PvP; increased Energy cost to 10, changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
- Harrier's Grasp: changed to flash enchantment; decreased duration to 5...20 seconds; decreased recharge to 15 seconds; added the following functionality: "When you cast this spell, you lose Cripple and 1 other condition."
- Harrier's Haste: changed to flash enchantment; decreased duration to 3...12 seconds; increased Energy cost to 10; decreased bonus damage against moving foes to 3...12; decreased recharge to 10 seconds.
- Heart of Fury: changed skill type to stance; removed Energy cost; added adrenaline cost of 4 strikes; removed recharge; changed functionality to: "For 2...12 seconds, you attack 25% faster."
- Heart of Holy Flame: changed to flash enchantment; increased Burning duration to 2...5 seconds; decreased holy damage to 5...30; decreased recharge to 10 seconds.
- Intimidating Aura: changed attribute to Mysticism; changed functionality to: "For 60 seconds you have +40...100 max Health and take 1...10 less damage from foes with less Health than you."
- Irresistible Sweep: increased recharge to 6 seconds; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3...15 additional damage."
- Irresistible Sweep (PvP): removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked and removes a stance."
- Lyssa's Assault: decreased Energy cost to 5; decreased activation time to 1/2 second; increased recharge to 15 seconds; changed functionality to: "Scythe Attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for an additional 1...10 seconds. This attack does 50% of normal damage."
- Lyssa's Haste: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 3...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher."
- Meditation: increased recharge to 20 seconds; increased Energy cost to 10; decreased activation time to 1/4 second; changed functionality to: "Enchantment Spell. Lose all adrenaline. For 20 seconds, you gain 1...4 Energy every time an enchantment on you ends."
- Mirage Cloak: changed to flash enchantment; decreased Energy cost to 10; decreased duration to 1...7 seconds; increased recharge to 10 seconds; changed functionality to: "For 1...7 seconds, you have a 40...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...40 earth damage."
- Mystic Corruption: changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "All adjacent foes suffer from Disease for 1...3 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease."
- Mystic Healing: increased recharge to 4 seconds; changed functionality to: "Heals you for 5...65 Health and all enchanted party members for 5...65 Health."
- Mystic Healing (PvP): Increased recharge to 20 seconds; changed functionality to: "You are healed for 5...65 Health. Also heals all enchanted party members for 5...65 Health."
- Mystic Regeneration: increased recharge to 10 seconds.
- Mystic Sandstorm: removed Energy cost; added adrenaline cost of 5 strikes; increased casting time to 1; changed functionality to: "Create a Sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...20 earth damage. Attacking foes take an additional 10...20 earth damage. If you are enchanted when you cast this spell, it lasts twice as long."
- Mystic Sweep: changed attribute to Mysticism; increased activation time to 1 second; increased recharge to 6 seconds; changed functionality to: "If this attack hits, you deal +3...12 damage. If you are enchanted, this attack deals an additional +3...12 damage."
- Mystic Twister: removed Energy cost; added adrenaline cost of 5 strikes; decreased recharge to 8 seconds; changed functionality to: "Deals 10...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional +10...60 cold damage."
- Mystic Vigor: Increased healing to 3...15 per enchantment.
- Natural Healing: increased casting time to 2 seconds; increased recharge to 6 seconds; changed functionality to: "You are healed for 30...150 Health. If you are not enchanted, this spell activates 50% faster."
- Onslaught: changed to flash enchantment; decreased duration to 3...15; increased Energy cost to 10; decreased recharge to 10; changed functionality to: "For 3...15 seconds, you attack, move, and gain adrenaline 25% faster."
- Pious Assault: decreased Energy cost to 5; changed functionality to: "If it hits, this attack deals +10...20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
- Pious Assault (PvP): decreased Energy cost to 5; changed functionality to: "You lose 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
- Pious Concentration: now only removes Dervish enchantments.
- Pious Fury: changed functionality to: "Remove 1 Dervish enchantment. For 1...7 seconds, you attack 33% faster. If an enchantment was removed, this stance lasts twice as long."
- Pious Haste: changed duration to 1...7 seconds; increased recharge to 12; changed functionality to: "You remove 1 Dervish enchantment and for 1...7 you move 25% faster. If an enchantment was removed, you run 50% faster instead."
- Pious Renewal: changed to flash enchantment; changed functionality to: "For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...5 Energy and 0...30 Health."
- Pious Restoration: now removes only Dervish enchantments; decreased number of hexes removed to 1...2.
- Radiant Scythe: removed Energy cost; added adrenaline cost of 6 strikes; removed recharge; changed functionality to: "This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...30 damage. You gain 1...7 Energy if this attack hits."
- Reap Impurities: removed Energy cost; added adrenaline cost of 4 strikes; removed recharge; changed functionality to "Scythe Attack. If this attack hits, you deal +3...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...40 holy damage."
- Rending Aura: changed to flash enchantment; increased duration to 30 seconds; decreased recharge to 6 seconds; changed functionality to: "When you cast this enchantment, all nearby foes take 10...40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...10 seconds."
- Rending Sweep: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. You deal +5...20 damage and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit."
- Rending Touch: changed attribute to Mysticism; changed functionality to: "Deals 15...65 cold damage to target foe. You lose 1 Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline."
- Sand Shards: changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "For 30 seconds, the next 1...5 times you hit with a scythe, all other adjacent foes take 10...60 earth damage."
- Shield of Force: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 1...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...20 seconds."
- Signet of Pious Light: now removes only Dervish enchantments; increased healing to 30...150; now recharges 75% faster if an enchantment was removed.
- Signet of Pious Restraint: now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed; now Cripples nearby foes in addition to your target, if an enchantment was removed.
- Signet of Pious Restraint (PvP): now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed.
- Staggering Force: changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "All nearby foes are struck for 10...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...10 seconds."
- Test of Faith: removed Energy cost; added adrenaline cost of 7 strikes; decreased recharge to 5 seconds; changed functionality to: "Deals 15...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...4 seconds."
- Twin Moon Sweep: removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and gain 10...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...70 Health."
- Twin Moon Sweep (PvP): removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and gain 10...20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...30 Health."
- Veil of Thorns: changed to flash enchantment; increased duration to 5...25; decreased recharge to 15 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are struck for 5...50 piercing damage. For 5...25 seconds, you take 5...35% less damage from spells."
- Victorious Sweep: decreased damage to +5...25.
- Vow of Piety: changed skill type to enchantment; added activation time of 1/4 second.
- Vow of Strength: increased recharge to 20 seconds; changed functionality to: "Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...25 slashing damage to all adjacent foes."
- Wearying Strike: removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3...10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed."
- Whirling Charge: changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "For 1...6 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10...60 cold damage and this enchantment ends."
- Winds of Disenchantment: increased Energy cost to 10; now removes only Dervish enchantments; reduced recharge to 15 seconds.
- Wounding Strike: changed functionality to: "If this attack hits, you do +5...20 damage, target foe suffers from Bleeding for 5...20 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 5...20 seconds."
- Zealous Renewal: decreased Energy cost to 5; reduced recharge to 10 seconds; changed functionality to: "All nearby foes take 5...30 holy damage. For 5...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...5 Energy."
- Zealous Sweep: added the following functionality: "You gain 1 strike of adrenaline for each foe you hit."
- Zealous Vow: decreased Energy gain to 1...6.
Elementalist Skills
- Intensity: changed skill type to skill; removed casting time; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes."
Warrior Skills
- Body Blow: decreased Deep Wound duration to 0...15.
General PvE Skills
- Asuran Scan: changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty."
- "By Ural's Hammer!": increased recharge to 60 seconds; changed functionality to: "For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty."
Creature Skill Updates
Rebalanced skill bars for the following creatures:
NPCs
- Zen Siert
- Alsacien
- Uto Wrotki
- Zho
- Gehraz
- Melonni
- Alari Doubleblade
Monsters
- Avatar of Balthazar
- Becalmed Djinn
- Black Beast of Aaaaaarrrrrgggghhh
- Chilling Wisp
- Corsair Berserker
- Crypt Keeper
- Dementia Titan
- Destroyer of Compassion
- Enchanted Scythe
- Golem
- Golem Sentry
- Kournan Elite Zealot
- Kournan Zealot
- Madness Titan
- Maelstrom Djinn
- Malfunctioning Golem
- Margonite Anur Ruk
- Peacekeeper Enforcer
- Peacekeeper Sibyl
- Rampaging Ntouka
- Sapphire Djinn
- Sapphire of Ahdashim
- Scythe of Chaos
- Sentry Golem
- Shaemoor Gate Guard
- The Black Beast of Arrgh
- Thorn Beetle
- Unstable Golem
- Water Djinn
- Whirling Wisp
- White Mantle Devotee
- Worker Golem
Bosses
- Acolyte of Dwayna
- Acolyte of Melandru
- Bubahl Icehands
- Carin the Berserker
- Captain Denduru
- Captain Mhedi
- Chundu the Meek
- Corporal Suli/Taskmaster Suli
- Dabineh Deathbringer
- Emissary of Dhuum
- Facet of Spirit
- Fahralon the Zealous
- Haioss, Blessed Wind
- Hajok Earthguardian
- Justiciar Kasandra
- Leilon, Tranquil Water
- Lord Yama the Vengeful
- Myish, Lady of the Lake
- Onslaught of Terror
- Sehlon, Beautiful Water
- The Black Beast of Arrgh
- Vahlen the Silent
- Water Lord
Update - Thursday, January 6, 2011 Automated Tournaments
- Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Bug Fixes
- Fixed a bug that caused some players to become stuck in the War in Kryta content.
Update - Thursday, December 16, 2010 Hearts of the North

Wintersday 2010
As the days grow short, Tyria prepares for the new year. Decorations pop up around town, and holiday vendors sell seasonal treats. The crisp air carries the scent of gingerbread and peppermintand the occasional flying snowball! Not everything is nog and joy. Again, the gods Dwayna and Grenth clash over who will control the weather during the coming months. This year, however, Balthazar has pledged his support to the followers of Grenth. Their united purpose: a chilly period of mortal reflection. In response, Melandru has joined forces with Dwayna to preserve the seasonal gaiety and bring on an early spring. Pick a side, and celebrate the season. Wintersday is here!
Wintersday Events
- Preparations have been made for Wintersday 2010.
- Holiday quests are now available throughout the land.
- Players can enter PvP Snowball Fights by speaking with Wintersday Priests.
- 8v8 ATS-style Snowball Tournaments are accessible through guild halls.
Snowball Fight Updates
- Dwayna vs Grenth 8v8 (Automated Tournament): Dwayna's side no longer uses Avalanche; both sides now use Yellow Snow.
Costumes
- Melandru and Balthazar costumes are available for purchase from the In-Game Store and the NCsoft Store.
Bug Fixes
- Fixed a text bug for Patient Spirit that displayed the Healing amount as 0 in the French concise description.
Update - Thursday, December 9, 2010 Skill Balance
For more information on these changes, please see the Developer Updates page.
Assassin
- Assault Enchantments: increased recharge to 8 seconds.
- Fox Fangs: split for PvP; retains original functionality.
- Fox Fangs (PvP): increased recharge to 6 seconds.
- Shadow Walk: removed existing restriction on enchantments; added the following functionality: "Your stances and enchantments are disabled for 10 seconds."
- Wild Strike: split for PvP; retains original functionality.
- Wild Strike(PvP): increased recharge to 6 seconds.
Elementalist
- Chain Lightning: decreased recharge to 6 seconds.
- Freezing Gust: decreased duration to 1...5 seconds; increased recharge to 7 seconds.
- Invoke Lightning: decreased activation time to 1 second; decreased recharge to 8 seconds.
Monk
- Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells."
- Draw Conditions: increased recharge to 4 seconds.
- Healing Burst: increased target healing to 10...160.
- Patient Spirit: added the following functionality: "No effect if ends early."
Necromancer
- Angorodon's Gaze: changed attribute to Soul Reaping; increased Energy gain to 5...15; increased Health stealing to 10...50.
- Foul Feast: decreased Energy gain to 0...2 per condition; decreased recharge to 4; added the following functionality: "This skill recharges twice as fast if you remove Disease from your target."
- Strip Enchantment: decreased number of enchantments removed to 0...2; increased recharge to 20 seconds.
Ranger
- Crippling Shot: increased recharge to 4 seconds; increased Cripple duration to 1...11 seconds.
- Melandru's Shot: decreased recharge to 10 seconds.
Ritualist
- Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."
NPC Updates
- Fuu Rin [Assassin Henchman] no longer uses Fox Fangs; she now use Fox Fangs (PvP).
Bug Fixes
- Fixed a text bug where Cracked Armor was omitted from the skill description for Mend Condition.
- Fixed a text bug where Cracked Armor was omitted from the skill description for Purge Conditions.
Automated Tournaments
- Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Update - Friday, November 19, 2010 Bug Fixes
- Fixed a bug that prevented players from progressing in the Keiran missions.
- Fixed a bug that prevented some players from progressing in the War in Kryta missions.
Update - Thursday, November 18, 2010 Guild Wars Beyond
- Added quests to guide players through the War in Kryta.
- Adjusted the difficulty of "The Battle for Lion's Arch."
- Added quests to discover the whereabouts of some soldiers who went missing in action.
- Added support for wedding party costumes.
Bug Fixes
- Fixed a bug that allowed Keiran Thackeray to appear outside the Eye of the North immediately following the War in Kryta.
Update - Friday, November 12, 2010 Skill Balance
For more information on these changes, please see the Developer Updates page.
Assassin
- Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds.
- Leaping Mantis Sting: decreased activation time to 1/2 second.
Elementalist
- Mirror of Ice: increased recharge to 45 seconds.
Mesmer
- Empathy (PvP): decreased damage to 15...45.
- Visions of Regret: split for PvP; retains original functionality.
- Visions of Regret (PvP): decreased unconditional damage to 10...30; decreased conditional damage to 5...40; increased recharge to 30 seconds.
Monk
- Heal Party: split for PvP; retains original functionality.
- Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.
- Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."
Necromancer
- Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
- Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
- Faintheartedness: decreased duration to 3...16.
- Spoil Victor: split for PvP; retains original functionality.
- Spoil Victor (PvP): decreased Health loss to 15...75.
Ritualist
- Gaze of Fury (PvP): this skill now targets only allied spirits.
- Recuperation (PvP): removed the 75% Health cap.
- Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less."
Warrior
- "Coward!": added recharge of 2 seconds.
- Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."
- Overbearing Smash: removed unblockable property.
NPC Updates
- Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst.
- Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP).
Bug Fixes
- Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP).
- Fixed a bug that caused white lines in the Raiment of the Lich costume.
Update - Tuesday, November 2, 2010 Build Update
- Ran a build to help identify bugged items acquired in the Mausoleum during "Commandeering a Mortal Vessel."
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